![]() This way Unity will receive the 3D Object model, the texture and the info about how the texture will be used into the 3D model. ![]() ![]() On the file explorer you have to select all these 3 files and drag-and-drop them all at once into a unity folder inside the Asset folder (need to drag from file explorer and drop into Unity software interface).Drag the PNG(palete) image to the ALBEDO field of the materialĪnother solution would be this: If you export an OBJ from MagicaVoxel and want to send it to Unity with the textures/colors you have to send to Unity all the 3 files MagicaVoxel generates when you export an OBJ file (.obj.Associate the new material to the model on Scene.The light is the standard directional light Unity automatically creates in an empty scene. Go back to the PNG that you imported with the model and drag it into the Albedo setting. In the Inspector panel, see that there's an Albedo setting. If you need to move a model from magicavoxel to unit圓d you only need to do a few things, first export the model from magicavoxel as obj, then import the mod. Open this folder, and click on the material (the sphere) inside it. Thats a basic 7-voxel mesh exported as OBJ and dragged into Unity. When you import the 3 files exported by MagicaVoxel into Unity, there's an extra Materials folder that comes with it. Does Magicavoxel support animation Yes, Magicavoxel has a range of. ![]() As you can see from the screenshot below, the mesh on the left cast a shadow that has holes in it. Yes, Magicavoxel can export models to other 3D software such as Blender, Maya, and Unity.
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